> For the complete documentation index, see [llms.txt](https://docs.spellsofgenesis.com/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://docs.spellsofgenesis.com/spells-of-genesis/cards/elements-and-spells.md).

# Elements & Spells

<figure><img src="/files/nQJudUSusOdP6xJpvk5R" alt=""><figcaption><p><em>Spells of Genesis Elements</em></p></figcaption></figure>

There are 6 elements in the game: <mark style="color:blue;">WATER</mark> – <mark style="color:red;">FIRE</mark> – <mark style="color:yellow;">LIGHT</mark> – <mark style="color:green;">EARTH</mark> – ICE – <mark style="color:purple;">DARKNESS</mark>.

A card’s spell changes based on its Element:

* <mark style="color:blue;">**WATER**</mark>: Heals the closest card.
* <mark style="color:red;">**FIRE**</mark>: Send a fireball at the closest enemy.
* <mark style="color:yellow;">**LIGHT**</mark>: Empowers your closest card.
* <mark style="color:green;">**EARTH**</mark>: Shields and reduces damage to your team from enemies.
* **ICE**: It extends the number of turns an enemy has to wait before attacking.
* <mark style="color:purple;">**DARKNESS**</mark>: It increases damage inflicted on your enemies.

Note that some spells affect all characters (*Target All*), either your cards or your enemies (depending on the spell). It can be really useful when you face a campaign with multiple enemies. Other spells only impact the closest character (either your card or an enemy). Pay attention to this distinction.
