In Spells of Genesis, a boost refers to an added power granted to your opponent's attack. Initially, an enemy's power was denoted by the size of their orbs in earlier game versions. However, to simplify the battlefield and avoid enlarging the enemy orbs, we introduced boosts to signify that you're up against "supercharged" opponents.

Your cards also receive a bonus known as "element rules," displayed on the campaign screen. These rules exclusively impact your own cards.

There's no distinction between a boost and a handicap; it's a matter of perspective. Your opponent's boost serves as your handicap, and vice versa. Consequently, your cards become more vulnerable to greater damage from your opponent's attacks when they receive a boost. Similarly, your attacks inflict more significant damage on your opponent's when you receive a bonus.

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